Week 8 – Dance, Cuesheets and spotting, and Project update!

Hey Everyone!

Welcome back to week 8, this week with much better news!

Chiara talked to us about cuesheets and her skills in composing for the AO documentary and the short film that won the Palme D’or at Cannes (which might I say was incredibly deserving, it was unreal!). Chiara also broke down her HBH sessions, and showed us some plugins and instruments she uses, and how they are used and mixed within the context of the show with dialogue. We also discussed how and when to export stems for film and TV, and the pros and cons of doing so. Film and TV is something I would love to get into, I think starting with sound design first, and then building up my skills as a composer/musician to eventually work on music.

For my collaborative project, Candice (the game designer) has provided me with a list of sounds/music and a semi-finalised design brief! Below is a photo of the to-do list that she has come up with.

With this new to do list, I have put my personal project on hold and started working on recording some of the sounds and the background music.

Here is the first pass:

Candice requested that the sounds stay somewhat in vein of early 2000s Nintendo games (e.g think Rune Factory for the DS), so I did some digging into the specs of the DS and what gives it the signature character. Turns out, most games use a very low sample rate of 16 bits to take up less space! So, I ran all the instruments through a bitcrusher to give it that signature crush. Here is that version here:

I’ve sent these to her and await her response, in the meantime i plan to source/record/make the rest of the sounds for her to implement! See you in week 9!

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