Week 10

Provocation – Creative Uses for a Brick

Immediately when thinking of a brick, I think of bricks used for building houses.

Your typical red, clay brick.

These alone have many creative uses, such as building houses or being sold as high fashion items (Supreme). They could be laced and worn as shoes, being the next runway fashion craze. Bricks are also used for things like pizza/normal ovens and outdoor dining things, but these simple things can also be made beautiful with bricks. Using them to create a sculpture that also has a function, something that is pleasing to the eye whilst also still being functional.

Tables and chairs made of bricks (albeit heavy) could be aesthetically pleasing, and serve form and function. Bricks could be used to make bookshelves or hold other items or be pots, glass bricks serving as vases or aquariums for fish.

Putting your resume or business card on a brick, although being not very functional or easy to carry around, makes a statement. These mundane things easily get lost in pockets or jackets or bags to be forgotten, but a brick? Now thats something you won’t forget anytime soon. Especially if you get a really heavy brick.

Although it is very illegal, using bricks to promote something by throwing them through windows also makes a statement. Not sure what statement that might be (probably not a very good one to be honest), but in the modern day of social media and immediate information it would certainly be spoken about.

Bricks can also be considered works of art, as every brick is shaped and fired differently these could be placed in galleries, and having their flaws and cracks on display could show the beauty of imperfection, similar to the Japanese art of Kintsugi. A skilled brickmaker may want to show off their skills in creating bricks, and showcase how perfect and uniform each of the them are, or creating giant bricks of marble and having them be displayed.

Thinking audio wise, sticking a contact microphone on the brick and using it to create soundscapes, and using different types of bricks (e.g clay, marble, glass, etc.) to help create sounds, and capture sounds through the brick. Using the brick as a shell or casing for a microphone (e.g using the holes in a red clay brick to put a microphone capsule in) and see what timbre it gives the sound.

The brick could also replace our mailing system. Although incredibly inconvenient, depending on what brick you use could depend on what occasion the event is for, say a black brick for a funeral, white or marble brick for a wedding, or a normal brick just for a check up/general mail. The bricks are also a bit more robust for delivery, meaning that they wouldn’t be affected by rain or weather, and wont blow away in the wind. For packages for example, that would ward of thieves that want to steal them because your item is incased in heavy brick. it would also further protect the package from the elements like mentioned before.

In class responses

Ruby – Surreal: I don’t really know how to feel about it, I look for narratives in things, and there was no clear narrative or anything i could follow so I was a bit confused. I think this meets the mark of the surreal, kind of slipping into uncanny and the parts with the teeth felt a bit like body horror. for me it felt a bit more uneasy than surreal, and made me feel a bit uncomfortable.

Jon – Sublime: I don’t think it sounds too empty besides from the start and the solo section. really like the big ending, does feel quite grand. Volume in black box didn’t do it justice. leaning towards exhilarating. I look forward to mixing it!

Gabriel – Mesmerising: Looks very organic, i think meets the mesmerising provocation. I think an ambient soundscape would work really well, and the fact it has been created by you is also insane.

Syl – Uncanny: I think it works really well with uncanny, and it’s really cool. I really like the idea of having the suit being worn by other people, but it is a bit hard to make a skin tight suit fit everything. it is incredibly well researched and i am really looking forward to seeing the suit.

Wendy – Uncanny: the 3d environment looks really good, i love the aesthetic of the whole environment. we didnt see the sound design today so doesnt feel as uncanny without sounds, but having a really big space with ambience to really isolate the viewer.

Katie – Uncanny: I really like the textures and the lighting, really leans into the uncanny feeling. i like the transitions being within the game itself, and it changes whilst still being in the environment. the sound design is very uncanny, with the detuned pianos and synths, it sounds like a memory of a song you might’ve heard in passing. I do wonder if the music will detract from the experience if it is a constant, maybe having it as more diegetic and placed far away to add to the uncanny feeling of not knowing where the sound is?

Jack – Terrifying: WOW I LOVE THE JUMP! i think the projection mapping is insane, and i love the concept. I don’t know how well it meets the terrifying provocation, maybe doing something with the sound design and really loud, persistent and unrelenting sounds. maybe some more flashes???

Salli – Meditative: I really like the monk particle shape, and the paritcle sims (although really low frame rate, is quite mesmerising). I’m not sure if the intended final product is real time, but i think a bounce might be a better option for playback

notes for me: finish at the apex or finishing wide? try both (finish wide only if you have the going power to do so, more space for less predictability). Low Freq modulation is pretty present, gives a great effect within the Blackbox as of current mix (is that modulation changing? Could be interesting to experiment with the cycles and increasing the effect at moments of tension). Rain and Outside Sfx could use a little bump in the mix. Maybe slowly introduce the low frequency modulation at the beginning or in ‘waves” as after a while it got pretty tiring, taking this away once an audience “adjusts” could also have desirable effects. Could make the “space” between each of the sonic areas a bit longer, leave a little less predictable and more open.

Leave a comment